A small concept demonstration around the theme of this GGJ.
*It's really small*
The game centers around the kid collecting Silver Linings along the way.
It's our (Rafael and Gabriel) first jam. We have never finished a game before. I don't think we have finished one now. But we tried.
This game is going to be worked around for the future. (To be more etertaining and challenging).
Jam Site:
Jam year:
2014
Diversifiers:
I am who I want to be
Platforms:
MS Windows, Mac OS X, Android device, Web standard (HTML5, Java, JavaScript, Flash), Linux / Unix
Technology Notes:
Java powered with LibGDX
Installation Instructions:
IntelliJ Idea project. Just create any project with these modules and you're good to go
Credits:
This small demonstration was made by:
- Rafael Giordanno (programming);
- Gabriel Carlos (art);
- Bettina Calmon (main theme);
- Lizzi Cloverman (ending theme)
We have other people to credit as well...
- Sarah Moraes (plot and support)
- João Vitor (plot and support)
- Leonardo Bruno (plot and support)
For bringing the inspiration (and the dog asset) (PLAY HIS GAMES!!!): deepnight
We've used:
- Programming Language: Java
- Frameworks: LibGDX, Box2D
- Art tool: Paint.NET
- Music tool: Logic
Game Website:
Game Stills:
Source files:
Executable: