See, what we see

'We don't see things as they are, we see them as we are.' Everyone has their own perspective on things. Different people can see the same thing differently. We put names, tags and categorize... but do things have a 'true' form? What happens when nobody looks at things... This project is a 2D platformer putting emphasis on logical puzzles with a little bit of arcade element. Player controls two characters - each with their own views on things. Interactable objects are balls of chaos that take form only when one of characters looks at them. Two characters can't look at the same thing at once. Player has to switch between characters to solve puzzles and proceed to next level.
Jam Site: 
Jam year: 
Rebels Learns it Better
Web standard (HTML5, Java, JavaScript, Flash)
Technology Notes: 
HTML5 & Phaser.JS
Source files: