The game is about the innocence of the main character in regards to its mental state of delusion. It takes place inside a twisted version of his own house where every odd event that happens has a psychological meaning to the essence of the game's aesthetics. From the sealing of the windows to the constant switching of furniture and even the appearance of strange character through the house. It is up to the player not to go mad and keep logical stability throughout the game to find out what the hell is going on!
Jam year: 
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Technology Notes: 
The game was developed using placeholders only demonstrating a few essential mechanics. The Art assets(Sound,3D models and textures) were created separately, so a great part of those are still missing. the game is still clearly a work in progress and is intended to be continued by the small team of 3.

Placeholders, level design and code:

Rui Baptista


3D Art, Story and Game design:

Rodolfo Silva


Sound Design, Music and Story:

João Figueirôa 


Project Assistants:

André Cruz

João Pires