Room 14

** WINNER - Best Digital Game 2014 ** Become the Kaledionaut; affected by external forces you are thrown out of your inner sanctity of calm. Forced to navigate the world you don’t know, and you don’t understand. Turn upside down, fall-up, and rotate the world’s axis; explore the unsettling rooms beyond your own, on a journey to find yourself again, and go back home. Connect the rooms through a rubik’s mechanic, switching between god-view (Exploded) and first person POV. However although the Exploded view can help you re-orient yourself, use it with caution, for it’s time can run out quite easily. But used efficiently it can help you externalise your thoughts and view things out of the box when you’re really stuck.
Jam year: 
I am who I want to be
Round and Round
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
In addition: Maya 2014, Photoshop and Ableton.

Character and Level Design               Narrative              3D Design                                          Coding                      Sound Design

Samwel Mallia                                        Mina Tolu             Mark Andrew Azzopardi                Alan Duca                 Stephen Cutajar  

Mina Tolu                                                                                                                                              Dylan Abela             

Game Stills: