Rolling Gecko Buddies Saga: Sweet As Candy Edition

A racing game where you use a DJ Hero controller to adjust your chameleon's colour. The closer you match the ever shifting background, the faster you move. Can you roll faster than your buddy?
Jam Site: 
Jam year: 
I am who I want to be
Can You Come And Play?
Round and Round
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity 3D. Two DJ Hero controllers required to play. It's possible the controls might be reworked to work with any xInput controller but we didn't implement it yet.
Installation Instructions: 

Rolling Gecko Buddies Saga: Sweet As Candy Edition 

Thank you for downloading our game! We had a blast making it and we hope you will have as much fun playing it... provided you meet the requirements


- Windows (we used Windows 8, but Windows 7 and up are definitely OK and older ones probably as well, if you can find drivers for DJ Hero controllers for them)
- Two (2) DJ Hero Controllers (the controls MAY map to other xInput controllers, but we didn't have time to test it! We used normal xInput axises so you can probably tweak it if you want to)
- A way of connecting them to your PC (we used a Microsoft wireless receiver)

Other than that, the game is fairly modest as far as requirements go.


You are a gecko. You want to run faster than your buddy. To do so, you must try to match the colour of the world as well as you can.

Here's what the buttons do:

Red, Green and Blue face buttons: select one or more RGB channels
Mixer deck: increase or decrease the values of selected RGB channels
The potentiometer: aim your gecko's tongue
Crossfader: flick the tongue and withdraw it
The black button: yell and shout! Or dub siren! And start the game!

The aim of the game is to be the first gecko to reach the right side of the screen or the last gecko to not fall off the left screen. Do so by matching the colour of the world better than your buddy, or by pulling him back to you with your tongue!



Art: Lauri Järvinen, Simo Ruotsalainen

Code: Juha Kiili, Juuso Mattila

Music: Juha Kiili

Design and production: Miikka Lehtonen

Recording and post-processing the "Jea Boiee" sample: Pasi Ketola

Game Stills: 
Source files: