Project "Caesar"

Project Caesar is a rogue-like game. Throughout the game, the players will control the main character, code named "Caesar." Caesar is tasked by the Senate to defend the republic against the looming threat of an advancing army. Caesar has to unite the republic by amassing a large amount of followers from the “Outlands” and striking down any who oppose. Yet contrary to this task, players can choose three ways of how to deal with the outlanders; through total destruction, joining forces, or using stealth tactics to recruit from within. As players advance through the game, their choices on how they have dealt with the outlanders will influence the state of the game world, as well as the followers they have recruited. Players will start to see themselves reflected in the world around them; their followers will adopt the tactics and habits of the player; the different factions of the world will start to change based on how the player has dealt with them in the past. At the end of the game, the player will die, either by old age or someone else’s hand, but another main character will take their place and experience the world as the old player has shaped. It will then be up to the player to continue the path of the previous character, or shape the world anew in their image. Post-mortem presentation on Project Caesar's development available at:
Jam year: 
I am who I want to be
Rebels Learns it Better
MS Windows, Mac OS X, Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity, Photoshop, TortoiseSVN, GitHub, Source Tree, 3DS Max, Blender.
Installation Instructions: 

Unzip executable zip, double-click on Unity executable (win/osx) or click on webplayer link. 


Controls: This game requires the mouse and keyboard to play.
-Mouse = Look,
-WASD = Move,
-Left Click = Attack,
-Right-Click = "Influence" area of effect ability.

The three factions: Romans, Vikings, and Robins will track your interactions with them, which will influence the game ending. Each faction has different wants and desires, so experiment to find the best combination for the Caesar you wish to create.


Team "Caesar"

John McLaughlen : Programming, Design, Character Models

Patrick Ascolese : Game Concept, Programming, Design

Ray Grice : Design, Programming, Models, Art

Russell Alleen-Willems : Menus, Design, Narrative text, Programming

Yusuke Tsutsumi : Programming, Design, A.I., Faction system

Andre Bissonnette : Composer

Game Stills: 
Source files: