Out Of Sight, Out Of Mind is a puzzle platformer that revolves around the psychological term "Object permanence". Object permanence is the understanding that objects continue to exist even when they cannot be observed (seen, heard, touched, smelled or sensed in any way) As a six year old child, navigate through your dreams and nightmares to find your lost stuffed animal. Use your eyes, ears and skin to control whether or not the landscape and objects around you exist. But while your dreams can be molded, your nightmares are not so easy to control.
Jam Site: 
Jam year: 
I am who I want to be
MS Windows, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
GameMaker (any product)
Technology Notes: 
Xbox 360 controller *required*! Headphones recommended.
Installation Instructions: 

Plug in an Xbox 360 controller and run the EXE


Team KeuzeWapen Is:

Tony Fial - Artist

Thomas Jager - Designer

Freek Verheijde - Programmer

Harm-Jan Wiechers - Audio

Game Stills: 
Source files: