Laser Surf

We implemented full body, low latency VR, using Playstation Move controllers, Razer Hydra controller, and the Oculus Rift. In this game, you "ski" down a glowing, grid covered track. It is meant to immerse you into a world reminiscent of 80's airbrush art and the original Tron movie. You can see your hands and feet as you are transformed into a robot that plays an exciting sport in space! Lean forward, and your body is propelled down the track! Try surfing sideways! The only thing that matters is that you lean in the direction you want to move. You are free to turn your head freely as you do so, taking in a massive space scene full of neon advertisements, all while making it seamless for the user to interact with the world. Dodge obstacles on the track with your body by stepping side to side. Remember, even though the gameplay is simple, you are completely immersed with incredibly low-latency.
Jam year: 
2014
Diversifiers: 
Hackontroller
Platforms: 
MS Windows
Tools and Technologies: 
GameMaker (any product), Unity (any product)
Technology Notes: 
You must wear a Playstation Move controller on your chest attached to the Razer Hydra base, velcro two more Move controllers on your feet. And you are ready to play. We used Unity's human IK to move the avatar, and you're entire body is immersed into the game! Please contact [email protected] for more information. A Playstation 3 is setup and broadcasts tracking data over wi-fi. Unity knows how the Move controller and the Hydra should be rigidly attached, such that the hydra's coordinate system can be moved with the user. The Oculus is also given positional tracking this way. With Human IK in unity, you get accurate, fast, live, clean motion capture. Music was originally composed by a team member during the jam, tailored to the game's visual style.
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