How was your day?

This is an experimental game of interactive fiction and emotional projection. You play the role of a child who converses with their toys. The toy's side of the conversation is a projection of the child's self-image. We want you to immerse yourself into the role and interpret the consequences in your own unique way. The game's ending is technically the same no matter the choices you make. However if we have succeeded in our goal, your interpretation of the final scene will be drastically different depending on your path through the game. This is how we chose to interpret the Global Game Jam's theme of "We don't see things as they are, we see them as we are."
Jam year: 
I am who I want to be
MS Windows, Mac OS X, iPad, Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)

How Was Your Day?

Developed and submitted for the 2014 Global Game Jam in Malta


Writing by

Adrian Abela
Jasper Schellekens

Art by

Philippe Neguembor
Jasper Schellekens

Programming by

Justin Cachia
Stelios Avramidis

Production by

André Arsenault


The following were used to make this game:


Unity3D Dialogue Generator by Royce Kimmons
Licensed under Creative Commons: By Attribution 3.0
Modified by the team to integrate game-specific state changes and to build for iOS


Gone Beyond by Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0



Architects Daughter by Kimberly Geswein
"For non-profit and/or non-commercial usage-- as long as your stuff is not racist, hateful, or anti-Christian, you are free to use it as you wish! "

Game Stills: 
Embed code: 
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Source files: