An eerie first person exploration adventure with a memory-game mechanic, set in a mysterious foggy marsh land. Meet strangers carrying strange symbols, and try to find your path between them.
Jam year: 
I am who I want to be
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
3DS MAX, Photoshop

Alon Kaplan - Game Concept, Production, Sound Design

Shalev Moran - Production & Game Design

Sivan Birenberg - Game Design,Graphic Design, 3D artist

Aviv Havia - Game Design

Tomer "Pigi" Blushinsky - Programming Lead

Alon Karmi  - Programming

Ohad Reshef - 3D artist, Graphic Design

Milana Finkel - 3D artist, Graphic Design

Thanks to 25 people who contributed their voices to the soundtrack of the game !

Game Stills: