Two teams of two -- a God, and an Avatar -- work together to bring the Artifact to the capture point. The Avatar has a physical presence in the labyrinth, but has limited perception; the God sees all, but cannot interact with the Artifact. Communication is key to outmaneuver and outwit the opposing team.
Each God should use their divine light to guide their Avatar to the Artifact, then to the blue goal tower. If an enemy Avatar makes contact with the held Artifact, it will disappear and reappear at a random point on the map. Gods must locate the sphere and guide their Avatars to this new location. The first team to bring the Artifact to the goal tower wins the game.
To create a game, one player should press Start Server and pick a role. Other players on the local network then press the Refresh Server button until a "Game Jam" button appears; they then select a role and join the game.
Jam Site:
Jam year:
2014
Diversifiers:
Can You Come And Play?
Platforms:
MS Windows, Mac OS X
Tools and Technologies:
Unity (any product)
Technology Notes:
This game is built to benefit from the Oculus Rift. Avatars can optionally enable Oculus Mode when joining the game.
Multiplayer connects over a local network, not the Internet.
Avatar movment supports XInput-compatible controllers.
Installation Instructions:
Extract the .zip and run the .exe inside the folder corresponding to your operating system.
Credits:
Gods of the Labyrinth was made by:
Aaron Angert
Aaron Lemky
Alex Clinkscales
Jarrett Blumenschein
Justin Vela
Some sounds were downloaded from freesounds.org:
http://freesound.org/people/Yoyodaman234/sounds/166509/
http://freesound.org/people/Clahva/sounds/178581/
http://freesound.org/people/daboy291/sounds/138078/
http://freesound.org/people/Dynamicell/sounds/17548/
http://freesound.org/people/ihitokage/sounds/187363/
http://freesound.org/people/YOH/sounds/169375/
http://freesound.org/people/Neotone/sounds/75341/
Game Stills:
Executable: