Global Game Nightmare

This is an autobiographical game about tribulations and difficulties to develop a game around the very hard and philosophical theme of the GGJ 2014, by our team of five random guys. Unfortunately more than 14 hours were wasted only to get an idea (and to sleep) the first day, so the game is not really completed. :(
Jam Site: 
Jam year: 
2014
Diversifiers: 
I am who I want to be
Platforms: 
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity3D, Xamarin Studio, 3D Studio Max, Cinema 4D, Photoshop, Illustrator, FruityLoops Studio.
Installation Instructions: 

Extract zip file and just play the right version for your OS.

Controls
W,A,S,D or Arrow keys - movement
Mouse - look around
Hold left mouse button - grab and hold object
Release left mouse button - throw object

Important notes
- If you don't know what to do, try talking twice with the same jammers and backtracking a bit.
- The giant red theme text is supposed to kill you if you are near it too much time, but the feature is missing. Now it's harmless, but pretend to run away from it!
- There should be a victory screen when you destroy the giant red theme text, but the feature is... Missing. Sorry! :(
- There is no restart after you win. Just kill the App and reopen it.

 

 

Credits: 

"Last minute jammers"
Team members:

Matteo Orecchio: 3D Art

Flaminia Grimaldi: 3D Art

Danjel Ricci: Programming

Mino Parisi: 2D/3D Art

Marco Davini: composer

Concept & game design by Matteo Orecchio, Flamina Grimaldi, Danjel Ricci and Mino Parisi.

Game Stills: