GLINT is a FPS that explores the Confucius paradox: if you cannot see, are you even playing? We only see when we ARE. Move to see, freeze to hide, shoot to win. In this multiplayer first person shooter, light is only enabled when you move. Tense moments are created by the choice of movement: stand still in the dark, or move in the light.
Jam Site: 
Jam year: 
I am who I want to be
MS Windows, Mac OS X, Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Adobe Photoshop for 2D images, Autodesk 3DS Max and Autodesk Maya for 3D models.
Installation Instructions: 

GLINT was made in Unity3D with the GGJ Unity Pro license and it therefore can only be opened in Unity3D. Pro features such as image effects are used, but might be getting removed when openening the project in the free version of Unity.

There is no installation required of the separate game. The game is played by up to four players: one fires up Build > START SERVER.exe, the others fire up GLINT.exe. You press "Ready" in the game once you are all set.


Michiel Kurstjens (programming)

Marc Peyré (programming)

Timo van Hugten (3D art)

Bert Ruiter (3D art)

Matthijs van de Laar (design, 2D art, audio)

Source files: