"Fractured" is a top/down turn-based puzzle game where players experience and deal with moments of paranoia and anger as well as lows and passivity; seeing the world through the eyes of their character as they navigate shifting environments where each object and being is painted differently and acted upon differently depending on their state of mind.
The game still requires further level design and balancing although the majority of the features which we have designed at the start of the Jam have been implemented. We've all enjoyed working on this project, both as a team and a game and will most likely continue to develop and iterate on it.
* Note that the first screen isn't stuck; it's just waiting for any key to pressed and I forgot to add a sign for it on the texture.
* Also, I know the movement instructions on the first screen say to use the WASD keys, but I've keyed them to the arrow keys in reality (will fix).