Drawing from quantum physics, Field of View explores the concept of how we, humans, perceive the working world. Objects can only function when being perceived, rather than existing through the laws of normative physics. Each human being possess an individual understanding of the world that consists of only their immediate surroundings; anything else bears no significance to the individual.
Field of View is a top-down 2D puzzle adventure game with limited field of vision in which only objects that are within the player's field of view are active (i.e. if you don't look at a door that is closing, it won't continue to close until you look at it again). To get around this limitation, the player has the ability to place a "camcorder" that provides a live view of a distant location, meaning that the object that the camera can see acts as if it is being viewed by the player.
Build for the Unity Web Player and play.