Echoborg

A Cyborg takes on various human personas in order to train his AI.
Jam year: 
2014
Diversifiers: 
I am who I want to be
Platforms: 
MS Windows, Mac OS X, Microsoft Windows Phone, Android device, iPhone, iPad, Xbox 360 or older, Linux / Unix
Technology Notes: 
Built using MonoGame (included in source). Compiles on Windows with Visual Studio 2012 or higher, iOS with Xamarin.iOS, Android with Xamarin.Android, Mac OS X with Xamarin.Mac. Can compile on Linux with MonoDevelop.
Credits: 

Steven Zozula - Art

Jason Waterman - Development Lead

Sean Forster - Game Design & Concept Lead

Mateus Furquim - Developer

Jordan Reed - Sound / Audio