Earth as we know it is on the brink of destruction.
Meteors, asteroids and space junk collide with our precious planet and rapidly disperse mankinds only home.
The player has to reforge the broken bits, try to fit astro scrap in and change earths appearance forever.
The game is touch controlled and was designed with a Microsoft Windows RT Tablet in mind. Thanks to the power of Unity it could also be deployed to other platforms. During the GGJ14 we tested the game on a Surface Tab, some selected Laptops and Windows Phones.
HOW TO PLAY:
The game starts with the earth, as a set of different tiles.
From time to time asteroids (and other stuff) will fly towards the earth and crash.
But watch out as the things get faster the longer the game last!
After the crash parts of the earth will break apart and go astray.
The player has to move these tiles and attach them back to the earth to make it last and save out all life.
He gets points for putting all different things on the earth and loses points for broken tiles.
The goal is to get the highest score possible. You lose if the earth is to small.
Have fun! :)
Jam Site:
Jam year:
2014
Diversifiers:
Homo Sapiens are Boring
Round and Round
Platforms:
MS Windows, Microsoft Windows Phone, Web browser with special plugins or packaged apps
Tools and Technologies:
Unity (any product)
Technology Notes:
We used Unity as a game engine, accompanied by Visual Studio 2012 for C# development. Graphics where made in GraphicsGale and Gimp. The music was created using Reaper. For source code management we tried using a potpourri of different technologies, starting with TFS and Git but ultimately Unity forced us to construct a complex system of different Dropbox folder and sync everything by hand.
Installation Instructions:
This is all of the selfmade content in the project. Due the strange behaviour of unity when it comes to meta-files this probably won´t allow you to recreate the project (as every connection in GameObject will be broken [maybe??])
If you need assistance recreating the scenes fell free to contact us for assistance :)
Credits:
Team member with their roles:
Coder / Unity plodder:
- Maximilian Klockmann
- Florian Uhde
Graphics:
- Kevin Michael
Sound:
- David Kuri
Content:
- Maximilian Klockmann
- Till Isenhut
Concept and gameplay was elaborated by the whole team with creative/sarcastic/helpfull input from another bunch of people at the jam site.
Game Stills:
Play now!:
Source files:
Executable: