Candy Kendine

A multilanguage text-based game where the game tries to explain what the theme "We don't see things as they are, we see them as we are" means. Every choice made tells the game the levels of the player's interest and stubbornness, among other things, and the game adapts its behavior and possible choices accordingly. This way, the player experiences the game not as it is, but as they are. At least in theory :)
Jam year: 
I am who I want to be
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MS Windows, Mac OS X, Web standard (HTML5, Java, JavaScript, Flash), Web browser with special plugins or packaged apps, Linux / Unix
Technology Notes: 
Any browser.

Author - Dogac Yavuz