In this game, the player will try to navigate a puzzle/platforming environment that shifts from day to night. During the day, the player will explore the level, collecting matter tokens until they are unable to explore further. Then the player can find a bed changing the game world to night, causing landscape changes to reflect the surrealistic elements of a lucid dream. Also the player will have the ability to create blocks within a given game room to solve various puzzles that become present.
Tools and Technologies:
Unity (any product)
This games is made using the unity 2D engine.
Aaron Effinger - Programmer
Matthew George - Programmer
Eamon Alvine - Animator/2d Artist
Anita Ko - 2d Artist
James Emge - Level Design/Storyboard
Brian Thompson - Audio/SFX
Matthew Strawder - Music Composer