Bed Blocks

In this game, the player will try to navigate a puzzle/platforming environment that shifts from day to night. During the day, the player will explore the level, collecting matter tokens until they are unable to explore further. Then the player can find a bed changing the game world to night, causing landscape changes to reflect the surrealistic elements of a lucid dream. Also the player will have the ability to create blocks within a given game room to solve various puzzles that become present.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
This games is made using the unity 2D engine.

Aaron Effinger - Programmer

Matthew George - Programmer

Eamon Alvine - Animator/2d Artist

Anita Ko - 2d Artist

James Emge - Level Design/Storyboard

Brian Thompson - Audio/SFX

Matthew Strawder - Music Composer


Game Stills: