A huggable cloud of acid rain goes on a merry quest to melt the hearts of creatures across the world. Movement is controlled using the arrow keys. Upgrades and special items are bought in a cash shop at the end of each level. Points are earned by colliding with creatures, "hugging" them and harvesting their souls. The souls are currency for the cash shop. Special items are activated using the left and right mouse buttons.
Jam year: 
I am who I want to be
MS Windows, Mac OS X
Tools and Technologies: 
GameMaker (any product)
Technology Notes: 
Programming in Game Maker Studio, art in Adobe Illustrator.
Installation Instructions: 

To bring up the game code, unzip the included Accumulus14 file and open its top-level file in Game Maker Studio.


Marshall Cohill - Programming, Level Design

Kirstie James - Art (GUI, sprites)

Victoria Janacek - Art (environment, GUI, sprites), debugging

James White - Programming, Debugging

Game Stills: 
Source files: